Tuesday, 17 December 2013


My animation - The concept

My animation was inspired by children's stop-motion animation classics such as Pingu and more recently Shaun the Sheep, with the character specifically inspired by anime and manga creatures from shows like Digimon and Pokemon. And the inspiration that Shaun the Sheep provided was the voices that although don't speak actual english convey emotions such as happiness and anger however probably not allowing my character to show any complex emotions making it more appropriate for young children. 

Links to the shows that inspired:-


http://www.youtube.com/watch?v=odWBuDaDqIs

http://www.youtube.com/watch?v=q1ZpojwSv2Q


Frames per Second

My frames per second could range from 7 to 10 frames per second, mainly because I want to do about a minute of footage with my character moving around making sounds. I could increase the amount I am doing which would increase the frames per second but looking at it realistically it would take me a lot longer to complete it. 

Most stop-motion animations such as Pingu have 10-12 frames per second which allows smooth movement however you can make movements just as smooth with less frames per second but this can be quite difficult but I could try making quick work. 

Problems I could face whilst filming

The things that could go wrong when doing stop-motion animation mainly resides with how smooth you want the movement to appear thus how many frames you want per second, the more smooth you want it the more frames you would have. This is could become more time and I could miss the deadline as well as another problem being that if I rush it it could be really jumpy and not look any good. 

Another problem I have actually encountered is a lack of materials, that being plasticine that my dog ate I was restricted to only doing drawings instead of 3D models, it wasn't a huge issue as it didn't really effect my animation however but in future would have to make sure that I have backup funds in case I need to replace any materials. So instead I used drawings in 2D and would rub it out then redraw to the best of my abilities just above the original and repeat this until I have a smooth movement when I edit it. 

Another problem would probably having the tripod break, I didn't use one and so the result ended up being dodgy and not clear, some of the images being blurry resulted in the final product looking unprofessional and amateur at best, plus the task was to create a 3D animation and my animation did not reach those requirements leading me to redo it.